Papers

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2011
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
Wiggins, A., Newman, G., Stevenson, R. D., & Crowston, K.. (2011). Mechanisms for Data Quality and Validation in Citizen Science. In "Computing for Citizen Science" workshop at the IEEE eScience Conference. Presented at the "Computing for Citizen Science" workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon PID2090593.pdf (125.17 KB)
Chudoba, K. M., Watson-Manheim, M. B., Crowston, K., & Lee, C. S.. (2011). Participation in ICT-Enabled Meetings. Journal Of Organizational And End User Computing, 23(2). https://doi.org/10.4018/joeuc.2011040102
PDF icon JOEUC_to_distribute.pdf (322.68 KB)
2020
Crowston, K., & Bolici, F.. (2020). Impacts of the Use of Machine Learning on Work Design. In 8th International Conference on Human-Agent Interaction. https://doi.org/10.1145/3406499.3415070
PDF icon Impacts_of_ML_for_HAI_2020.pdf (453.59 KB)

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