Papers
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Using a Process Handbook to design organizational processes. In Computational Organization Design: 1994 AAAI Spring Symposium (55-56). AAAI Press.
. (1994). Tools for inventing organizations: Toward a handbook of organizational processes. Management Science, 45(3), 425–443. https://doi.org/10.1287/mnsc.45.3.425
. (1999). ms99 (3.09 MB)Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). citizensort_cameraready.pdf (946.87 KB)Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
. (2013). hicss2013citizensort_cameraready.pdf (765.39 KB)Information and communication technologies in the real estate industry: Results of a pilot survey [Research in progress] ( ). In Proceedings of the European Conference on Information Systems (ECIS) (pp. 339-343). Bled, Slovenia.
. (2001). ecis2001 (24.65 KB)Gravity Spy: Lessons Learned and a Path Forward. European Physical Journal Plus, 139, Article 100. https://doi.org/10.1140/epjp/s13360-023-04795-4
. (2024). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). gamingforcitizenscience_ver6.pdf (217.69 KB)Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). chb2016.pdf (3.74 MB)Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). gamedataquality_cameraready_4.pdf (1.55 MB) . (2011). designing citizen science games.pdf (1 MB)
Examining Open Innovation in Science (OIS): What Open Innovation can and cannot offer the science of science. Innovation: Organization & Management. https://doi.org/10.1080/14479338.2021.1999248
. (2021). Examining Open Innovation in Science (OIS): What Open Innovation can and cannot offer the science of science. Innovation: Organization & Management. https://doi.org/10.1080/14479338.2021.1999248
. (2021). Examining Open Innovation in Science (OIS): What Open Innovation can and cannot offer the science of science. Innovation: Organization & Management. https://doi.org/10.1080/14479338.2021.1999248
. (2021). Evolving novel organizational forms. In , Computational Organization Theory (pp. 19-38). Hillsdale, NJ: Lawrence Erlbaum.
. (1994). CCSWP185 (54.94 KB)Discovering features in gravitational-wave data through detector characterization, citizen science and machine learning. Classical And Quantum Gravity, 38(19). https://doi.org/10.1088/1361-6382/ac1ccb
. (2021). Data quality up to the third observing run of Advanced LIGO: Gravity Spy glitch classifications. Classical And Quantum Gravity, 40(6). https://doi.org/10.1088/1361-6382/acb633
. (2023). Classifying the unknown: Discovering novel gravitational-wave detector glitches using similarity learning. Physical Review D, 99(8), 082002. https://doi.org/10.1103/PhysRevD.99.082002
. (2019). Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). citizensciencesystemassemblage.pdf (74 KB)Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). system_assemblage.pdf (89.24 KB)Assessment, Usability, and Sociocultural Impacts of DataONE: A Global Research Data Cyberinfrastructure Initiative. International Journal Of Digital Curation, 16(1). https://doi.org/10.2218/ijdc.v16i1.678
. (2021). Assessing IS research impact. Communications Of The Association For Information Systems, 36. https://doi.org/10.17705/1CAIS.03607
. (2015). AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3580907
. (2023).