Papers
Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea
. (2017). Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026329
. (2017). cpa137-crowstonA.pdf (1.26 MB)Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
. (2012). hicss-45-final.pdf (116.59 KB)GitLab: Work where you want, when you want. Journal Of Organizational Design, 9(1), 23. https://doi.org/10.1186/s41469-020-00087-8
. (2020). s41469-020-00087-8.pdf (1.14 MB)Genre based navigation on the Web. In Proceedings of the 34th Hawai'i International Conference on Systems Science (HICSS). https://doi.org/10.1109/HICSS.2001.926478
. (2001). 09814013.pdf (210.61 KB)The Genie in the Bottle: Different Stakeholders, Different Interpretations of Machine Learning. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.719
. (2020). Social_Construction_of_ML_in_GS_HICCS2020.pdf (124.3 KB)Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). gamingforcitizenscience_ver6.pdf (217.69 KB)Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). chb2016.pdf (3.74 MB)Future research on FLOSS development. First Monday, 10(Special Issue #2: Open Source — 3 October 2005). Retrieved de http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1465/1380
. (2005). The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
. (2012). Functional and Visionary Leadership in Self-Managing Virtual Teams. Group & Organization Management, 46(2), 424–460. https://doi.org/10.1177/1059601120955034
. (2021). 1059601120955034.pdf (947.47 KB)From Individual Contribution to Group learning: the Early Years of Apache Web Server. In Proceedings of the IFIP 2nd International Conference on Open Source Software (pp. 77–90). Lake Como, Italy, 8–9 June.
. (2006). From Individual Contribution To Group.pdf (341.85 KB)From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44). Presented at the Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44), Koloa, HI.
. (2011). hicss-44.pdf (117.47 KB)Free/Libre Open Source Software Development: What we know and what we do not know. Acm Computing Surveys, 44. https://doi.org/10.1145/2089125.2089127
. (2012). CrowstonFLOSSReviewPaperPreprint.pdf (767.41 KB) Appendix 1 Journal and Conference Names.pdf (25.9 KB) Appendix 2 Coding Scheme.pdf (16.55 KB) Appendix 3 Studies included in the review.pdf (170.37 KB)Framing and feelings on social media: The futures of work and intelligent machines. Information, Technology & People. https://doi.org/10.1108/ITP-01-2023-0049
. (2024). frames to share.pdf (391.17 KB)A framework for creating a facetted classification for genres: Addressing issues of multidimensionality. In Proceedings of the 37th Hawai'i International Conference on System Sciences (HICSS). https://doi.org/10.1109/HICSS.2004.1265268
. (2004). 205640100a.pdf (128.59 KB)Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Folksonomies to support coordination and coordination of folksonomies. Computer Supported Cooperative Work, 27(3–6), 647–678. https://doi.org/10.1007/s10606-018-9327-z
. (2018). ECSCW-Paper-Final.pdf (2.14 MB)Folksonomies in crowdsourcing platforms: Three tensions associated with the development of shared language in distributed groups. In The European Conference on Computer-Supported Cooperative Work (ECSCW). https://doi.org/10.48340/ecscw2024_n06
. (2024). ECSCW2024_Folksonomy_Crowdsourcing__Final_.pdf (1.59 MB)FLOSSmole: A collaborative repository for FLOSS research data and analyses. International Journal Of Information Technology And Web Engineering, 1(3), 17–26.
. (2006). FLOSSmole.pdf (212.33 KB)Factors Influencing Approval of Wikipedia Bots. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.018
. (2020). HICSS_WikipediaPaper_3.9.new kc (2).pdf (473.63 KB)Face-to-face interactions in self-organizing distributed teams. In Academy of Management Conference. Presented at the Academy of Management Conference, Honolulu, HI.
. (2005). FaceToFace Interactions.pdf (4.6 MB)Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). gamedataquality_cameraready_4.pdf (1.55 MB) . (2011). designing citizen science games.pdf (1 MB)