Papers
Information Systems in Organizations and Society: Speculating on the Next 25 Years of Research. In Proceedings of the IFIP WG 8.2 Conference on “Relevant Theory and Informed Practice: Looking Forward from a 20-year Perspective on IS Research (pp. 35-52). Manchester, UK, July.
. (2004). sawyer_future-is-research.pdf (203.49 KB)How do information and communication technologies reshape work? Evidence from the residential real estate industry. In Proceedings of International Conference on Information Systems (ICIS).
. (2000). 00RIP21 (111.66 KB)Digital assemblages: Evidence and theorizing from the computerization of the U.S. residential real estate industry. New Technology, Work And Employment, 29(1), 40-56. https://doi.org/10.1111/ntwe.12020
. (2014). Real_estate_assemblages_ntwe_2014_to_share_sawyer_crowston_wigand.pdf (327.6 KB)The social embeddedness of transactions: Evidence from the residential real estate industry. The Information Society, 19(2), 135–154. https://doi.org/10.1080/01972240309460
. (2003). tis2001final (4.3 MB)Assessment, Usability, and Sociocultural Impacts of DataONE: A Global Research Data Cyberinfrastructure Initiative. International Journal Of Digital Curation, 16(1). https://doi.org/10.2218/ijdc.v16i1.678
. (2021). Comparing data science project management methodologies via a controlled experiment. In Hawai'i International Conference on System Sciences (HICSS-50). https://doi.org/10.24251/HICSS.2017.120
. (2017). MIDST: An enhanced development environment that improves the maintainability of a data science analysis. International Journal Of Information Systems And Project Management, 8(3). https://doi.org/10.12821/ijispm080301
. (2020). Helping data science students develop task modularity. In Proceedings of the 52nd Hawai'i International Conference on System Sciences (HICSS-52). https://doi.org/10.24251/HICSS.2019.134
. (2019). modularity-HICSS-final-afterReview.pdf (242.49 KB)Can Genre Metadata Improve Information Retrieval?. In Connections: The 10th Annual Great Lakes Information Science Conference. Presented at the Connections: The 10th Annual Great Lakes Information Science Conference, McGill University, Montreal, Quebec.
. (2005). Building a Corpus of Genre-Tagged Web Pages for an Information-Access Experiment. In Colloquium on Web Genres, Corpus Linguistics. Presented at the Colloquium on Web Genres, Corpus Linguistics, Birmingham, UK.
. (2007). corpus.longabstract.revised.IV16.pdf (84.49 KB)Genre based navigation on the Web. In Proceedings of the 34th Hawai'i International Conference on Systems Science (HICSS). https://doi.org/10.1109/HICSS.2001.926478
. (2001). 09814013.pdf (210.61 KB) . (2019). The_importance_of_initial_core_member_in_online_communities.pdf (700.97 KB)
Stigmergic coordination in Wikipedia. In OpenSym. Retrieved de http://www.opensym.org/wp-content/uploads/2018/07/OpenSym2018_paper_34.pdf
. (2018). stigmergic-coordination-wikipedia final.pdf (1.57 MB) . (2014).
Pursuing best performance in research data management by using the Capability Maturity Model and rubrics. Journal Of Escience Librarianship, 6(2), e1113. https://doi.org/10.7191/jeslib.2017.1113
. (2017). CMM paper to distribute.pdf (286.98 KB) . (2011). designing citizen science games.pdf (1 MB)
Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). system_assemblage.pdf (89.24 KB)Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). gamingforcitizenscience_ver6.pdf (217.69 KB) . (2011). system_assemblage.pdf (89.24 KB)
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). chb2016.pdf (3.74 MB)Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). citizensort_cameraready.pdf (946.87 KB)Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). gamedataquality_cameraready_4.pdf (1.55 MB)Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). citizensciencesystemassemblage.pdf (74 KB)AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3580907
. (2023).